Devblog
Notes from building Vivarium: design decisions, what worked, what did not, and what is next. Each phase closes with a post here. Subscribe with RSS.
Ten more phases, and a look at the screens
Fights, pronouns, characters you can keep, the first live playtest, and every screen laid out again. The site now has a Screens page, and the roadmap has a new order.
Six more phases done
The world has content, the table plays better, the catalogue is built, the subscription can include the model, and what you do now has consequences. The roadmap now shows everything left before launch.
The road to launch: four phases and one cut
Play quality, the world catalogue, launch readiness and hosting: the four phases left, and why sharing worlds between players is not in the first release.
How a turn works: outcome first, prose second
One turn of Vivarium: the application interprets your action, rolls the outcome and records every change. Only then does the AI narrate.
Where Vivarium stands
Nine phases of the application are finished. What works today, what I am building now, and what has to happen before anyone else can play.
Hello from Vivarium
Why this devblog exists and what to expect from it.